local LoadingBarManager = class("LoadingBarManager") function LoadingBarManager:ctor() end function LoadingBarManager:OpenLayer(data) if not self._layer then self._layer = requireLauncher( "logic/LoadingBarLayer" ).create(data) self._type = 999 global.L_GameLayerManager:OpenLayer(self, data) end end function LoadingBarManager:CloseLayer() if not self._layer then return nil end self._layer:removeFromParent() self._layer = nil end return LoadingBarManager