using Server.MirEnvir; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Server.Helpers { internal static class ChatSystem { static Envir Envir { get { return Envir.Main; } } public static void SystemMessage(string chatMessage, bool triggerBroadcastInfo = false) { if (String.IsNullOrEmpty(chatMessage)) { return; } foreach (var pl in Envir.Players) { pl.ReceiveChat(chatMessage, ChatType.System); if (triggerBroadcastInfo) { pl.BroadcastInfo(); } } } } }