using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace ShadowMerger { public class LockBitmap { Bitmap source = null; IntPtr Iptr = IntPtr.Zero; BitmapData bitmapData = null; public byte[] Pixels { get; set; } public int Depth { get; private set; } public int Width { get; private set; } public int Height { get; private set; } public LockBitmap(Bitmap source) { this.source = source; } public void LockBits() { try { Width = source.Width; Height = source.Height; int PixelCount = Width * Height; Rectangle rect = new Rectangle(0, 0, Width, Height); Depth = System.Drawing.Bitmap.GetPixelFormatSize(source.PixelFormat); if (Depth != 8 && Depth != 24 && Depth != 32) { throw new ArgumentException("Only 8, 24 and 32 bpp images are supported."); } bitmapData = source.LockBits(rect, ImageLockMode.ReadWrite, source.PixelFormat); int step = Depth / 8; Pixels = new byte[PixelCount * step]; Iptr = bitmapData.Scan0; Marshal.Copy(Iptr, Pixels, 0, Pixels.Length); } catch { throw; } } public void UnlockBits() { try { Marshal.Copy(Pixels, 0, Iptr, Pixels.Length); source.UnlockBits(bitmapData); } catch { throw; } } public Color GetPixel(int x, int y) { Color clr = Color.Empty; int cCount = Depth / 8, i = ((y * Width) + x) * cCount; if (i > Pixels.Length - cCount) throw new IndexOutOfRangeException(); if (Depth == 32) { byte b = Pixels[i], g = Pixels[i + 1], r = Pixels[i + 2], a = Pixels[i + 3]; clr = Color.FromArgb(a, r, g, b); } if (Depth == 24) { byte b = Pixels[i], g = Pixels[i + 1], r = Pixels[i + 2]; clr = Color.FromArgb(r, g, b); } if (Depth == 8) { byte c = Pixels[i]; clr = Color.FromArgb(c, c, c); } return clr; } public void SetPixel(int x, int y, Color color) { int cCount = Depth / 8, i = ((y * Width) + x) * cCount; if (Depth == 32) { Pixels[i] = color.B; Pixels[i + 1] = color.G; Pixels[i + 2] = color.R; Pixels[i + 3] = color.A; } if (Depth == 24) { Pixels[i] = color.B; Pixels[i + 1] = color.G; Pixels[i + 2] = color.R; } if (Depth == 8) { Pixels[i] = color.B; } } } }