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- using System;
- using System.Collections.Generic;
- using System.ComponentModel;
- using System.Data;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows.Forms;
- namespace Steam_Desktop_Authenticator
- {
- public partial class InputForm : Form
- {
- public bool Canceled = false;
- private bool userClosed = true;
- public InputForm(string label, bool password = false)
- {
- InitializeComponent();
- this.labelText.Text = label;
- if (password)
- {
- this.txtBox.PasswordChar = '*';
- }
- }
- private void btnAccept_Click(object sender, EventArgs e)
- {
- if (string.IsNullOrEmpty(this.txtBox.Text))
- {
- this.Canceled = true;
- this.userClosed = false;
- this.Close();
- }
- else
- {
- this.Canceled = false;
- this.userClosed = false;
- this.Close();
- }
- }
- private void btnCancel_Click(object sender, EventArgs e)
- {
- this.Canceled = true;
- this.userClosed = false;
- this.Close();
- }
- private void InputForm_FormClosing(object sender, FormClosingEventArgs e)
- {
- if (this.userClosed)
- {
- // Set Canceled = true when the user hits the X button.
- this.Canceled = true;
- }
- }
- }
- }
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