browser_automation.rs 6.5 KB

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  1. // 暂时注释掉playwright依赖,后续再添加
  2. // use playwright::Playwright;
  3. // use playwright::api::Browser;
  4. // use playwright::api::BrowserContext;
  5. // use playwright::api::Page;
  6. use std::collections::HashMap;
  7. use serde::{Deserialize, Serialize};
  8. use chrono::{DateTime, Utc};
  9. use chrono_tz::Asia::Shanghai;
  10. #[derive(Debug, Serialize, Deserialize)]
  11. pub struct BrowserConfig {
  12. pub headless: bool,
  13. pub user_agent: String,
  14. pub viewport: ViewportSize,
  15. pub proxy: Option<ProxyConfig>,
  16. }
  17. #[derive(Debug, Serialize, Deserialize)]
  18. pub struct ViewportSize {
  19. pub width: i32,
  20. pub height: i32,
  21. }
  22. #[derive(Debug, Serialize, Deserialize)]
  23. pub struct ProxyConfig {
  24. pub server: String,
  25. pub username: Option<String>,
  26. pub password: Option<String>,
  27. }
  28. #[derive(Debug, Serialize, Deserialize)]
  29. pub struct SteamCredentials {
  30. pub username: String,
  31. pub password: String,
  32. pub shared_secret: String,
  33. }
  34. #[allow(dead_code)]
  35. pub struct BrowserManager {
  36. // 暂时简化实现,后续集成playwright
  37. initialized: bool,
  38. sessions: HashMap<String, BrowserSession>,
  39. }
  40. #[derive(Debug)]
  41. pub struct BrowserSession {
  42. #[allow(dead_code)]
  43. session_id: String,
  44. #[allow(dead_code)]
  45. created_at: std::time::SystemTime,
  46. }
  47. impl BrowserManager {
  48. pub async fn new() -> Result<Self, Box<dyn std::error::Error>> {
  49. // 暂时简化实现
  50. println!("BrowserManager initialized (simplified version)");
  51. Ok(BrowserManager {
  52. initialized: true,
  53. sessions: HashMap::new(),
  54. })
  55. }
  56. /// 启动浏览器(安全的沙箱环境)
  57. pub async fn launch_browser(&mut self, config: BrowserConfig) -> Result<(), Box<dyn std::error::Error>> {
  58. // 暂时简化实现,模拟浏览器启动
  59. println!("Browser launched successfully (simplified version)");
  60. println!("Headless mode: {}", config.headless);
  61. println!("User agent: {}", config.user_agent);
  62. println!("Viewport: {}x{}", config.viewport.width, config.viewport.height);
  63. Ok(())
  64. }
  65. /// 创建Steam登录会话
  66. pub async fn create_steam_session(&mut self, session_id: &str, _credentials: SteamCredentials)
  67. -> Result<(), Box<dyn std::error::Error>> {
  68. // 暂时简化实现
  69. let session = BrowserSession {
  70. session_id: session_id.to_string(),
  71. created_at: std::time::SystemTime::now(),
  72. };
  73. self.sessions.insert(session_id.to_string(), session);
  74. println!("Steam session created: {}", session_id);
  75. Ok(())
  76. }
  77. /// Steam登录流程
  78. #[allow(dead_code)]
  79. pub async fn steam_login(&mut self, session_id: &str, credentials: &SteamCredentials)
  80. -> Result<(), Box<dyn std::error::Error>> {
  81. if self.sessions.contains_key(session_id) {
  82. println!("Steam login for session: {}", session_id);
  83. println!("Username: {}", credentials.username);
  84. // 模拟登录延迟
  85. tokio::time::sleep(tokio::time::Duration::from_millis(2000)).await;
  86. Ok(())
  87. } else {
  88. Err("Session not found".into())
  89. }
  90. }
  91. /// 执行扫货操作
  92. #[allow(dead_code)]
  93. pub async fn execute_shopping(&mut self, session_id: &str, target_items: Vec<String>)
  94. -> Result<(), Box<dyn std::error::Error>> {
  95. if self.sessions.contains_key(session_id) {
  96. println!("Executing shopping for session: {}", session_id);
  97. println!("Target items: {:?}", target_items);
  98. // 模拟扫货过程
  99. for item_url in target_items {
  100. println!("Processing item: {}", item_url);
  101. // 模拟延迟
  102. tokio::time::sleep(tokio::time::Duration::from_millis(1000)).await;
  103. }
  104. Ok(())
  105. } else {
  106. Err("Session not found".into())
  107. }
  108. }
  109. /// 生成Steam 2FA验证码
  110. #[allow(dead_code)]
  111. fn generate_steam_code(&self, shared_secret: &str) -> Result<String, Box<dyn std::error::Error>> {
  112. use base64::{Engine as _, engine::general_purpose};
  113. use hmac::{Hmac, Mac};
  114. use sha1::Sha1;
  115. let secret = general_purpose::STANDARD.decode(shared_secret)?;
  116. let time = std::time::SystemTime::now()
  117. .duration_since(std::time::UNIX_EPOCH)?
  118. .as_secs() / 30;
  119. let time_bytes = time.to_be_bytes();
  120. let mut time_buffer = [0u8; 8];
  121. time_buffer.copy_from_slice(&time_bytes[4..8]);
  122. let mut mac = Hmac::<Sha1>::new_from_slice(&secret)?;
  123. mac.update(&time_buffer);
  124. let result = mac.finalize().into_bytes();
  125. let offset = (result[19] & 0x0F) as usize;
  126. let mut code_bytes = [0u8; 4];
  127. code_bytes.copy_from_slice(&result[offset..offset + 4]);
  128. let code = u32::from_be_bytes(code_bytes);
  129. const STEAM_CHARS: &[u8] = b"23456789BCDFGHJKMNPQRTVWXY";
  130. let mut code_str = String::with_capacity(5);
  131. for i in 0..5 {
  132. let index = ((code >> (i * 5)) & 0x1F) as usize;
  133. code_str.push(STEAM_CHARS[index] as char);
  134. }
  135. Ok(code_str.chars().rev().collect())
  136. }
  137. /// 清理会话
  138. #[allow(dead_code)]
  139. pub async fn cleanup_session(&mut self, session_id: &str) -> Result<(), Box<dyn std::error::Error>> {
  140. self.sessions.remove(session_id);
  141. println!("Session cleaned up: {}", session_id);
  142. Ok(())
  143. }
  144. /// 关闭浏览器
  145. #[allow(dead_code)]
  146. pub async fn close(&mut self) -> Result<(), Box<dyn std::error::Error>> {
  147. self.sessions.clear();
  148. println!("Browser manager closed");
  149. Ok(())
  150. }
  151. }
  152. #[tauri::command]
  153. pub async fn launch_browser_session(
  154. config: BrowserConfig,
  155. credentials: SteamCredentials
  156. ) -> Result<String, String> {
  157. let mut manager = BrowserManager::new().await
  158. .map_err(|e| format!("Failed to create browser manager: {}", e))?;
  159. manager.launch_browser(config).await
  160. .map_err(|e| format!("Failed to launch browser: {}", e))?;
  161. let session_id = format!("session_{}", Utc::now().with_timezone(&Shanghai).timestamp());
  162. manager.create_steam_session(&session_id, credentials).await
  163. .map_err(|e| format!("Failed to create session: {}", e))?;
  164. // 注意:在实际实现中,需要将manager存储在全局状态中
  165. // 这里只是演示代码
  166. Ok(session_id)
  167. }
  168. #[tauri::command]
  169. pub async fn execute_automated_shopping(
  170. _session_id: String,
  171. _item_urls: Vec<String>
  172. ) -> Result<(), String> {
  173. // 从全局状态获取manager并执行操作
  174. // 实现细节取决于你的状态管理方案
  175. Ok(())
  176. }