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- // 暂时注释掉playwright依赖,后续再添加
- // use playwright::Playwright;
- // use playwright::api::Browser;
- // use playwright::api::BrowserContext;
- // use playwright::api::Page;
- use std::collections::HashMap;
- use serde::{Deserialize, Serialize};
- use chrono::{DateTime, Utc};
- use chrono_tz::Asia::Shanghai;
- #[derive(Debug, Serialize, Deserialize)]
- pub struct BrowserConfig {
- pub headless: bool,
- pub user_agent: String,
- pub viewport: ViewportSize,
- pub proxy: Option<ProxyConfig>,
- }
- #[derive(Debug, Serialize, Deserialize)]
- pub struct ViewportSize {
- pub width: i32,
- pub height: i32,
- }
- #[derive(Debug, Serialize, Deserialize)]
- pub struct ProxyConfig {
- pub server: String,
- pub username: Option<String>,
- pub password: Option<String>,
- }
- #[derive(Debug, Serialize, Deserialize)]
- pub struct SteamCredentials {
- pub username: String,
- pub password: String,
- pub shared_secret: String,
- }
- #[allow(dead_code)]
- pub struct BrowserManager {
- // 暂时简化实现,后续集成playwright
- initialized: bool,
- sessions: HashMap<String, BrowserSession>,
- }
- #[derive(Debug)]
- pub struct BrowserSession {
- #[allow(dead_code)]
- session_id: String,
- #[allow(dead_code)]
- created_at: std::time::SystemTime,
- }
- impl BrowserManager {
- pub async fn new() -> Result<Self, Box<dyn std::error::Error>> {
- // 暂时简化实现
- println!("BrowserManager initialized (simplified version)");
- Ok(BrowserManager {
- initialized: true,
- sessions: HashMap::new(),
- })
- }
- /// 启动浏览器(安全的沙箱环境)
- pub async fn launch_browser(&mut self, config: BrowserConfig) -> Result<(), Box<dyn std::error::Error>> {
- // 暂时简化实现,模拟浏览器启动
- println!("Browser launched successfully (simplified version)");
- println!("Headless mode: {}", config.headless);
- println!("User agent: {}", config.user_agent);
- println!("Viewport: {}x{}", config.viewport.width, config.viewport.height);
- Ok(())
- }
- /// 创建Steam登录会话
- pub async fn create_steam_session(&mut self, session_id: &str, _credentials: SteamCredentials)
- -> Result<(), Box<dyn std::error::Error>> {
- // 暂时简化实现
- let session = BrowserSession {
- session_id: session_id.to_string(),
- created_at: std::time::SystemTime::now(),
- };
- self.sessions.insert(session_id.to_string(), session);
- println!("Steam session created: {}", session_id);
- Ok(())
- }
- /// Steam登录流程
- #[allow(dead_code)]
- pub async fn steam_login(&mut self, session_id: &str, credentials: &SteamCredentials)
- -> Result<(), Box<dyn std::error::Error>> {
- if self.sessions.contains_key(session_id) {
- println!("Steam login for session: {}", session_id);
- println!("Username: {}", credentials.username);
- // 模拟登录延迟
- tokio::time::sleep(tokio::time::Duration::from_millis(2000)).await;
- Ok(())
- } else {
- Err("Session not found".into())
- }
- }
- /// 执行扫货操作
- #[allow(dead_code)]
- pub async fn execute_shopping(&mut self, session_id: &str, target_items: Vec<String>)
- -> Result<(), Box<dyn std::error::Error>> {
- if self.sessions.contains_key(session_id) {
- println!("Executing shopping for session: {}", session_id);
- println!("Target items: {:?}", target_items);
- // 模拟扫货过程
- for item_url in target_items {
- println!("Processing item: {}", item_url);
- // 模拟延迟
- tokio::time::sleep(tokio::time::Duration::from_millis(1000)).await;
- }
- Ok(())
- } else {
- Err("Session not found".into())
- }
- }
- /// 生成Steam 2FA验证码
- #[allow(dead_code)]
- fn generate_steam_code(&self, shared_secret: &str) -> Result<String, Box<dyn std::error::Error>> {
- use base64::{Engine as _, engine::general_purpose};
- use hmac::{Hmac, Mac};
- use sha1::Sha1;
- let secret = general_purpose::STANDARD.decode(shared_secret)?;
- let time = std::time::SystemTime::now()
- .duration_since(std::time::UNIX_EPOCH)?
- .as_secs() / 30;
- let time_bytes = time.to_be_bytes();
- let mut time_buffer = [0u8; 8];
- time_buffer.copy_from_slice(&time_bytes[4..8]);
- let mut mac = Hmac::<Sha1>::new_from_slice(&secret)?;
- mac.update(&time_buffer);
- let result = mac.finalize().into_bytes();
- let offset = (result[19] & 0x0F) as usize;
- let mut code_bytes = [0u8; 4];
- code_bytes.copy_from_slice(&result[offset..offset + 4]);
- let code = u32::from_be_bytes(code_bytes);
- const STEAM_CHARS: &[u8] = b"23456789BCDFGHJKMNPQRTVWXY";
- let mut code_str = String::with_capacity(5);
- for i in 0..5 {
- let index = ((code >> (i * 5)) & 0x1F) as usize;
- code_str.push(STEAM_CHARS[index] as char);
- }
- Ok(code_str.chars().rev().collect())
- }
- /// 清理会话
- #[allow(dead_code)]
- pub async fn cleanup_session(&mut self, session_id: &str) -> Result<(), Box<dyn std::error::Error>> {
- self.sessions.remove(session_id);
- println!("Session cleaned up: {}", session_id);
- Ok(())
- }
- /// 关闭浏览器
- #[allow(dead_code)]
- pub async fn close(&mut self) -> Result<(), Box<dyn std::error::Error>> {
- self.sessions.clear();
- println!("Browser manager closed");
- Ok(())
- }
- }
- #[tauri::command]
- pub async fn launch_browser_session(
- config: BrowserConfig,
- credentials: SteamCredentials
- ) -> Result<String, String> {
- let mut manager = BrowserManager::new().await
- .map_err(|e| format!("Failed to create browser manager: {}", e))?;
- manager.launch_browser(config).await
- .map_err(|e| format!("Failed to launch browser: {}", e))?;
- let session_id = format!("session_{}", Utc::now().with_timezone(&Shanghai).timestamp());
- manager.create_steam_session(&session_id, credentials).await
- .map_err(|e| format!("Failed to create session: {}", e))?;
- // 注意:在实际实现中,需要将manager存储在全局状态中
- // 这里只是演示代码
- Ok(session_id)
- }
- #[tauri::command]
- pub async fn execute_automated_shopping(
- _session_id: String,
- _item_urls: Vec<String>
- ) -> Result<(), String> {
- // 从全局状态获取manager并执行操作
- // 实现细节取决于你的状态管理方案
- Ok(())
- }
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